![]() ![]() First, if you'd like to make a “Houdini->Maya bridge” to get Houdini particles into Maya, why not just save out. obj files in SOP's and then import them into Maya? Second, RF's BIN format is for both mesh and particles, but you can only import particles into RF with it's BIN loaders, I don't know if they plan to implement mesh BIN file imports. What you mentioned in your last post about exporting RF particle BIN files from POPs is something I've thought about doing but haven't had the time yet, but if you (and others) really need this soon I suppose I could start working on it, though I'd rather finsih the rest of the work on the current set of plugins and I need to re-work all the tutorials. May I ask is this for a “real” project or are you just “playing around” with RF/Houdini/Maya I"m trying get a sense of your needs. I just joined a Maya shop that is bringing Houdini into its pipeline. My task is to make Houdini, Maya, RealFlow, Rush, and Mental Ray (farm) all work together for creation of liquid and particle effects. The shop's pipeline is solid when only Maya, RealFlow, Mental Ray, and Rushes are involved. I just need a bridge to get Houdini's particle data into Maya. Specifically RealFlow exports motion blur and UVW coordinates in its meshes, that are loaded through RF Loader in Maya. EXPORT REALFLOW TO CINEMA 4D PROFESSIONALīecouse of that I would like to use RF as bridge to bring in Houdini generated particle sims into Maya.
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